The idea is that this will improve over time, as your rating – as well as that of your opponents – will become more accurate. We therefore ask for your patience, as the first few matches will likely be imbalanced. However, in the long term, it will lead to much more reliable matchmaking. This will, of course, lead to some balancing issues to begin with. This means that everyone will initially have the same rating (and will be considered on an equal basis for the matchmaking algorithm). With the release of this update, we will also reset all the current matchmaking ratings. We think this will help create more evenly challenging matches for everyone, meaning if you are a skilled player this new rating system will help you find similarly skilled players but also, if you are a newer player or a player who struggles against veteran players, the matchmaking will do its best to find players that are more suitable to your skill range. Additionally, we have tweaked the algorithm in a way that will help ensure fairer matchmaking in general. A player with zero kills could simply avoid combat for a whole match and rank higher at the end and be considered equal to another player who had similar placement but had several more kills.įor this reason, we have now made changes to the Matchmaking Rating System so that it is based on the amount of player kills, rather than placement in matches. Unfortunately, this metric sometimes led to an increased risk of players with significant skill differences ending up in the same matches. This meant that if you regularly placed in the top 10, for example, that would affect who you would face in future matches. The previous rating system was based on your placement in matches. With our past system, we noticed a higher tendency of our algorithm running matches between players of significant practical skill differences. This is used as the basis for how we matchmake. This is a lingering issue that we are now making significant progress on.Įssentially, a rating system uses an algorithm to measure a player’s skill level. We are also addressing the issue of skill mismatches with this update. The ban waves will continue, unannounced, but with sharp precision. These ban waves are an additional layer on top of the detection and banning that we were already doing and means more fun for all those of you who play legitimately. This has resulted in a significant decrease in the number of cheaters as we can more easily detect them now. During the past weeks, we have been swinging our ban-katana several times, ridding you of cheaters in Bloodhunt. You wanted us to take more serious measures against cheaters, something that is progressing well. This update contains all the above, plus more! So, let us start by talking about what we have done to combat cheating. On top of that, you will find 30 new tiers of items to earn in our new Noir Pass!Īdditionally, many of you asked for a balance change to the Burst Rifle and for us to further work on fixing bugs. We are also adding more readily available and lucrative deals for vanity items and an improved store. Multiple ban waves have already been done and will continue. In this update, we are making improvements to matchmaking as well as our anti-cheat. We have taken steps to improve the game based on requests that you sent to us in the August Update survey. We look forward to getting your feedback and, as always, see you at dusk.We have some long-desired information for you about the September Update. We also want to hear what type of stats you would like to see, so make sure to let us know in the #gameplay-and-feedback channel on discord.gg/Bloodhunt You’ll just have to look forward to those a little bit longer. Of course, we have a lot of other fun stats planned. We will of course keep you in the loop for exactly when this launches!įor full transparency, here are the basic stats that we are currently planning for in the very first iteration: We are currently planning on releasing the first iteration of the Bloodhunt Tracker Network experience before the year is over. They also manage to do it in a fun and informative way. If you are unfamiliar with Tracker Network, they run the largest website that delivers stats for players for several of the biggest games on the market. You have been incessantly asking when you can get to check and share your Bloodhunt statistics – and now it’s finally time! We are so excited to announce that we are partnering with our friends over at Tracker Network to make this happen!
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